- Видео 668
- Просмотров 7 391 078
sigsegv
США
Добавлен 19 фев 2015
I play Team Fortress 2, primarily Mann vs Machine mode. I'm a programmer, modder, reverse engineer, bug-fixer, white-hat hacker, etc. I post videos analyzing various aspects of the game. My videos frequently feature bug investigations, as well as demonstrations of mods I've written. Occasionally I'll post funny stuff but that's not really the main focus.
Most of the videos I post here are relatively raw footage, but occasionally they're edited to help explain things better. Almost everything I upload is in 1080p60 quality. I'm not too keen on talking over my videos, but I'll often post large write-ups in the video descriptions to help explain things that might not be apparent from just watching the video itself.
Check out my MvM server! I've developed a bunch of mods that fix and tweak various broken things in MvM to make the game experience better. sigpipe.info/
I don't enable ads on my videos. Don't bother sending me business inquiries. Thanks.
Most of the videos I post here are relatively raw footage, but occasionally they're edited to help explain things better. Almost everything I upload is in 1080p60 quality. I'm not too keen on talking over my videos, but I'll often post large write-ups in the video descriptions to help explain things that might not be apparent from just watching the video itself.
Check out my MvM server! I've developed a bunch of mods that fix and tweak various broken things in MvM to make the game experience better. sigpipe.info/
I don't enable ads on my videos. Don't bother sending me business inquiries. Thanks.
[3/3] Chase-Down-Stickies TFBot AI Mod (Jan 31 2016)
Part 3: I was working on a TFBot AI mod with the goal to make bots track down enemy stickybombs and then destroy them by shooting/hitting them. (Continue reading!)
Part 1: ruclips.net/video/z2M5HtX-_p4/видео.html
Part 2: ruclips.net/video/r6fwuVO38t8/видео.html
This clip shows what I believe to be basically the final iteration of the fully-custom AI behavior mod, now featuring custom enemy target identification, target selection, pathfinding, intentionally forcing the bots' vision system to ignore any entities that are not stickybombs, and finally, actually shooting the damn things.
Unfortunately, the target selection code was a bit dumb and just chose known stickies randomly, so the bot kind...
Part 1: ruclips.net/video/z2M5HtX-_p4/видео.html
Part 2: ruclips.net/video/r6fwuVO38t8/видео.html
This clip shows what I believe to be basically the final iteration of the fully-custom AI behavior mod, now featuring custom enemy target identification, target selection, pathfinding, intentionally forcing the bots' vision system to ignore any entities that are not stickybombs, and finally, actually shooting the damn things.
Unfortunately, the target selection code was a bit dumb and just chose known stickies randomly, so the bot kind...
Просмотров: 18 271
Видео
[2/3] Chase-Down-Stickies TFBot AI Mod (Jan 30 2016)
Просмотров 6 тыс.4 года назад
Part 2: I was working on a TFBot AI mod with the goal to make bots track down enemy stickybombs and then destroy them by shooting/hitting them. (Continue reading!) Part 1: ruclips.net/video/z2M5HtX-_p4/видео.html Part 3: ruclips.net/video/vkmh0rE3zLs/видео.html This clip is from a couple days after the first clip, and I believe that at this point I had started work on the actual fully-custom AI...
[1/3] Chase-Down-Stickies TFBot AI Mod (Jan 28 2016)
Просмотров 6 тыс.4 года назад
Part 1: I was working on a TFBot AI mod with the goal to make bots track down enemy stickybombs and then destroy them by shooting/hitting them. (Continue reading!) Part 2: ruclips.net/video/r6fwuVO38t8/видео.html Part 3: ruclips.net/video/vkmh0rE3zLs/видео.html I believe this clip shows an early attempt that mostly just used the existing TFBot AlwaysAttack pop attribute and SeekAndDestroy actio...
Clueless cheater randomly joins MvM test server, gets owned by bots, ragequits.
Просмотров 66 тыс.6 лет назад
[Read the video description for commentary.] This guy randomly joined an empty server for a MvM map test event I was hosting; I discovered this gem while going through the SourceTV demo files. Basically, he has no idea what gamemode he's in, or how to operate his cheats, or what he's doing in general; and he ends up getting killed by bots twice and then ragequits. (And is subsequently VAC banne...
Improved TFBot kart locomotion
Просмотров 21 тыс.6 лет назад
Normally, if you put a TFBot into a kart, it won't move very effectively, because they try to strafe, but the strafing keys (A/D) are actually rotation keys when in a kart. I wrote a quick mod to make them use WASD more intelligently while in karts. (Why? I don't know.) Normally, bots use W/S and A/D independently to move or strafe in whichever direction they're trying to go. The mod makes them...
Sandman stun-and-refill gimmick
Просмотров 49 тыс.7 лет назад
If you're a scout using the Sandman and you don't currently have a ball, being hit by an enemy Sandman ball can refill your ammo, even if that ball stuns you (this includes moonshots). The Sandman ball projectile sticks around for a short while after hitting the ground (and also after successfully hitting a player), and it can be picked up by any Sandman-using scout of either team whose ball is...
Fun with breakmodels
Просмотров 33 тыс.7 лет назад
There's a rare bug that can sometimes cause a deflected rocket to spew forth multiple dud rocket breakmodels instead of just one. Today I thought it'd be a fun exercise to intentionally write a mod to make this sort of thing happen. As hoped, much fun was had. Source code for the mod used to accomplish this silliness: github.com/sigsegv-mvm/sigsegv-mvm/blob/master/src/mod/etc/deflect_rocket_spe...
Client-side interpolation ("interp") in TF2 and related games
Просмотров 57 тыс.7 лет назад
Most people don't really know how this sort of stuff works. And worse, many people speak authoritatively about it when they actually have no idea what they're talking about. So here's a little case study on client-side interpolation and the weird effects it can have on gameplay. I hope you learned something new today. My recommendations on how to configure your interp for Team Fortress 2 (or ba...
What goes up, must come down [flares]
Просмотров 24 тыс.7 лет назад
Reaches a maximum height of about 8400 HU before it reaches its apex and falls back down. Other flare variants (detonator, scorch shot) are essentially identical to this demonstration.
What goes up, must come down [huntsman arrows]
Просмотров 26 тыс.7 лет назад
Only feasible up to about ~60% charge, given 16384 HU of vertical space to work with (the height of the skybox on this map relative to the ground). Kinda funny that the arrow model falls down backwards (contrary to how the drag would work out in real life).
Falling 16384 Hammer Units in TF2
Просмотров 35 тыс.7 лет назад
If you've ever wondered what it's like to freefall vertically from a height of ~16384 HU above the ground in TF2... well, now you know. (Probably not the most unique video ever.) Note that velocity caps out at 3500 HU/s.
Pose parameter hitbox bug example: engineer robot
Просмотров 19 тыс.7 лет назад
One of the more egregious cases. I found this one amusing, as different incorrect things happen depending on the particular direction the player is moving. Both of the engie bot model's arms flail around in a stupid manner even in the absence of game glitches; the model is just simply that bad. (It's even worse of an inconsistent, rushed mess than the other MvM player models, if you can believe...
Pose parameter hitbox bug example: giant scout robot
Просмотров 20 тыс.7 лет назад
One of the more typical/tame examples, at first glance: the hitboxes simply don't budge when the scout is on the move. But notice how much the scout's head visibly rises when he's running, compared to how low its hitbox stays in reality due to the bug.
TF2 class change pose parameter bug [dedicated server]
Просмотров 140 тыс.7 лет назад
Before recording, I initially spawned as soldier. When I then switch to scout, heavy, or sniper, the pose parameters are not updated properly. (The animations are also simply out-of-sync; they _were_ properly in sync at first, but after spectating and un-spec'ing, they de-sync'd.)
Shortstop shove third-person animations (20% speed)
Просмотров 40 тыс.7 лет назад
The animations themselves aren't new, but what is new is that they actually work now in third person (7 months after the shove mechanic itself was introduced). Presented in "stunning" 720p60, because I was too lazy to fire up my 1080p-hacked version of the model viewer.
That pyro healing debuff thing added in MYM is very screwed up
Просмотров 38 тыс.7 лет назад
That pyro healing debuff thing added in MYM is very screwed up
Why it's occasionally possible to outright kill Sentry Busters
Просмотров 36 тыс.7 лет назад
Why it's occasionally possible to outright kill Sentry Busters
Bugginess involving abandoned MvM engiebot buildings
Просмотров 10 тыс.7 лет назад
Bugginess involving abandoned MvM engiebot buildings
MvM bug: Accumulation of engiebot TeleportWhere entries
Просмотров 9 тыс.7 лет назад
MvM bug: Accumulation of engiebot TeleportWhere entries
Spy backstab detection mechanics illustrated
Просмотров 121 тыс.7 лет назад
Spy backstab detection mechanics illustrated
MvM Bug: RandomSpawn + teleporter = no sound, no uber
Просмотров 6 тыс.7 лет назад
MvM Bug: RandomSpawn teleporter = no sound, no uber
Sentry buster detonation-while-ubered is still glitched
Просмотров 12 тыс.7 лет назад
Sentry buster detonation-while-ubered is still glitched
Minigun spun-up resistance doesn't work how you think it does
Просмотров 20 тыс.7 лет назад
Minigun spun-up resistance doesn't work how you think it does
Moonwalking giant + knockback rage = flying?
Просмотров 8 тыс.7 лет назад
Moonwalking giant knockback rage = flying?
[Raw: 2/2] Airblast-vs-Players: Vectors + Cone (essay in description)
Просмотров 9 тыс.7 лет назад
[Raw: 2/2] Airblast-vs-Players: Vectors Cone (essay in description)
[Raw: 1/2] Airblast-vs-Players: Vectors (essay in description)
Просмотров 6 тыс.7 лет назад
[Raw: 1/2] Airblast-vs-Players: Vectors (essay in description)
Valve broke MvM again because they don't do any regression testing
Просмотров 87 тыс.7 лет назад
Valve broke MvM again because they don't do any regression testing
Teleporter + Cow Mangler + Sapper = Bugs
Просмотров 12 тыс.8 лет назад
Teleporter Cow Mangler Sapper = Bugs
no gigant medic?
I thought it would prepare to jump into the air, ball up, and on landing, KA-BOOOM!
now its used in megaton
Can you do the neon annihilator plss now robots
mans is hauling ass
he aint in major league, HE IS THE LEAGUE
Soldier sounds the same
The chances of 3 medics all using syringe guns are impossible because a lone medic uses its syringe gun while the others heal the one who shoots
0:01 FLIQPY KILLS SOLBIN 0:03 FLIQPY KILLS THE GENERAL 0:06 FLIQPY KILLS SID WILSON 0:09 FLIQPY KILLS PATCHY THE PIRATE 0:11 FLIQPY KILLS KINGPIN 0:13 FLIQPY KILLS BOB THE BUILDER 0:15 FLIQPY KILLS SHARLA 0:18 FLIQPY KILLS CROCODILE DUNDEE 0:20 FLIQPY KILLS THE MASK
0:01 FLIQPY KILLS SHIMAKAZE 0:03 FLIQPY KILLS THE GENERAL 0:06 FLIQPY KILLS SID WILSON 0:09 FLIQPY KILLS PATCHY THE PIRATE 0:11 FLIQPY KILLS KINGPIN 0:13 FLIQPY KILLS BOB THE BUILDER 0:15 FLIQPY KILLS SAYAKA MAIZONO 0:18 FLIQPY KILLS CROCODILE DUNDEE 0:20 FLIQPY KILLS THE MASK
0:01 FLIQPY KILLS OFF THE BATTER 0:03 FLIQPY KILLS THE GENERAL 0:06 FLIQPY KILLS SID WILSON 0:09 FLIQPY KILLS PATCHY THE PIRATE 0:11 FLIQPY KILLS KINGPIN 0:13 FLIQPY KILLS BOB THE BUILDER 0:15 FLIQPY KILLS DR. NICK RIVIERA 0:18 FLIQPY KILLS CROCODILE DUNDEE 0:20 FLIQPY KILLS THE MASK
why is Giant Pyro's laugh so terrifying???
Thanks for everything you've done over the years, it has not gone unnoticed
HOW AM I SUPPOSED TO STOP THAT?!
where is medic and sniper
Rip sandman
This is why I use Natasha when playing as heavy. The most infuriating situations are when no one else on the team seems to give a fuck about the scout with a bomb! Which of course happens ALL THE GOD DAMN TIME AND RUINS THE ENTIRE FUCKING WAVE!!! But yeah leaving super scouts alive is a damn death wish.
where big medic
how much hp that tank hav
spy: *shank* robo-demo: “wtf..-“ *dies*
does levels beyond 2 do anything different of is it the same as level 2?
OPERATOR
Aight vro
This has been fixed for awhile now. Please quit spreading missinformation. Thanks
The RTR is for 2000 HP sentries
Is it just me or is demoman really hot when he lands on the ground haha jk lol hahahaha
That's a lotta c0cks
It reminded me that there was also a giant mdiev
rediscovered this channel after almost 4 years of not watching it. does this still apply for after jungle inferno?
I just want to thank you again for this
Wow giant soldier has a regular voice
i love how soldier’s is barely different
I swear if a robot kills me and does this taunt. I'm playing casual from now on.
Sentry buster- Intense laughing and explodes
Except the times where spy is looking directly at your face and still manages to backstab you somehow
thats pings fault, not the spys
does the backburner use the same hitboxes?
Im fairly certain it does but instead of the spy view its the particle's view
...now do it with vjolt!
Still not as broken as the sniper.
Will you make new visualization + mechanics videos for the new conical airblast?
1:13 demon roar
Just respect the sightline
0:31 как помне это больше похоже на кукореконье петуха
1:13 а это на шепот демона
how did you get engiebot on hightower?
this isn't hightower
the red-tape recorder has a major advantage, newer engineers will cry at the fate of spam from this thing, because even if they get rid of sapper it’s usually too late and the sentry is like down to level 1 or 2 making it a minor threat even if you die
Мало Ли что робо скаут падает солдатиком Робо пиро вместо робота превращается в карусель А робо инженер настолько продвинулся даже повторил движения обычного человека инженера А робо Хеви вообще у него уже отлетела башка но он продолжает орать
Yet my feet don't touch the ground
I like to think the Holiday Punch overloads the emotion supressor pump for a moment before it resets back to working
most of the tank voice lines (excluding the bomb deploy ones and shoot ones) are actually in the game
gahdaymn
Robo Demoman and Robo Scout have the funniest laugh